Thursday, October 21, 2021

d20 + d10 Mutations for Gaia's Beastmen

Aboard the Axis Mundi, the frankly-insane AI Gaia has grown a following of beastmen and creatures from a mixture of human stock and vast reserves of animal DNA. They're potentially allies, potentially threats, and excellent set dressing for just how weird the Axis Mundi gets. I've rolled up a pair of tables of mutations for them; the d20 table is (almost entirely) derived from real-world animals, while the d10 list is derived from Greek myth (which Gaia remembers, if fragmented and twisted). I took a bit of liberty with the original writeup's description of Gaia's genetic banks for the sake of more interesting beastmen to put into my game.

d20 Beastmen

  1. Sick horns and a tangled beard.
  2. Long, shaggy fur and hair, either matted or partly shorn off
  3. Webbed feet and hands
  4. Transparent skin
  5. Defensive bone spines
  6. Featherless wings (flightless)
  7. Bull horns
  8. Prehensile tail
  9. Wide-set eyes, 360 degree vision
  10. Zero-G gas-bags
  11. Electric touch, takes time to recharge
  12. Manipulatory tentacles
  13. Bioluminescent, good as a guide but bad at hiding
  14. Echolocates, nearly blind
  15. Oversized forelimbs, quadrupedal gait
  16. Double-jointed and unnaturally flexible
  17. Slick and oily skin, hard to grab and stains everything
  18. Oversized fangs; speaks with a lisp
  19. Overlapping protective scales, not very flexible
  20. Giant eyes, nocturnal and light-sensitive

d10 Mythical Beastmen

  1. Satyr-like legs
  2. Toxic breath
  3. Way too many goddamn eyes
  4. Snake-like lower body
  5. Perfect vocal imitation, no voice of their own
  6. Deep green skin, photosynthesizes
  7. Sharp talons for fingers and a birdlike tail, poor dexterity
  8. Projectile feathers
  9. Dog-headed
  10. One central eye

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