Aboard the Axis Mundi, the frankly-insane AI Gaia has grown a following of beastmen and creatures from a mixture of human stock and vast reserves of animal DNA. They're potentially allies, potentially threats, and excellent set dressing for just how weird the Axis Mundi gets. I've rolled up a pair of tables of mutations for them; the d20 table is (almost entirely) derived from real-world animals, while the d10 list is derived from Greek myth (which Gaia remembers, if fragmented and twisted). I took a bit of liberty with the original writeup's description of Gaia's genetic banks for the sake of more interesting beastmen to put into my game.
d20 Beastmen
- Sick horns and a tangled beard.
- Long, shaggy fur and hair, either matted or partly shorn off
- Webbed feet and hands
- Transparent skin
- Defensive bone spines
- Featherless wings (flightless)
- Bull horns
- Prehensile tail
- Wide-set eyes, 360 degree vision
- Zero-G gas-bags
- Electric touch, takes time to recharge
- Manipulatory tentacles
- Bioluminescent, good as a guide but bad at hiding
- Echolocates, nearly blind
- Oversized forelimbs, quadrupedal gait
- Double-jointed and unnaturally flexible
- Slick and oily skin, hard to grab and stains everything
- Oversized fangs; speaks with a lisp
- Overlapping protective scales, not very flexible
- Giant eyes, nocturnal and light-sensitive
d10 Mythical Beastmen
- Satyr-like legs
- Toxic breath
- Way too many goddamn eyes
- Snake-like lower body
- Perfect vocal imitation, no voice of their own
- Deep green skin, photosynthesizes
- Sharp talons for fingers and a birdlike tail, poor dexterity
- Projectile feathers
- Dog-headed
- One central eye
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